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21 June 2026 at 2:04 am #102038
Aws Dhaisat
ParticipantGreat post! I completely agree with you. In my experience, combining student-centered learning with Authentic Learning and Experiential Learning is the most effective approach. As mentioned in our course, connecting students to real-world scenarios and letting them learn by doing helps them apply knowledge immediately and boosts their motivation. Thank you for this insightful question
31 May 2026 at 7:10 pm #101848Aws Dhaisat
Participant“Spot on! I truly agree with this insightful perspective. Integrating ‘Learning through Play’ into STEM subjects, especially physics, breaks the traditional barriers of abstract concepts. By transforming nuclear science into an interactive board game, you’ve brilliantly demonstrated how shifting from passive learning to active engagement fosters crucial 21st-century competencies like critical thinking and collaborative problem-solving. It’s a powerful reminder that when students are emotionally and intellectually engaged through gamification, deep and lasting understanding naturally follows.Regarding the facilitator’s excellent questions: Yes, I have absolutely observed a profound impact on quieter and less active students. Interactive games create a safe, low-stakes environment that lowers their performance anxiety. Shifting the focus from ‘getting the right answer’ to ‘playing the game’ naturally coaxes shy students out of their shells, boosting their confidence to participate.Furthermore, I strongly believe that positive, play-based learning experiences are foundational for developing a lifelong love for learning. When education is associated with joy, discovery, and active problem-solving rather than rote memorization and stress, it rewires how students perceive knowledge. They stop viewing learning as a classroom obligation and start seeing it as an exciting, ongoing journey of curiosity that extends far beyond school walls. Thank you both for this enriching discussion!”
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